- backend: Disable timer queries on all Mali GPUs (fixes b/233754398)
- engine: Add a way to query the validity of most filament objects (see
Engine::isValid
) - opengl: fix b/290388359 : possible crash when shutting down the engine
- engine: Improve precision of frame time measurement when using emulated TimerQueries
- backend: Improve frame pacing on Android and Vulkan.
- backend: workaround b/291140208 (gltf_viewer crashes on Nexus 6P)
- engine: support
setDepthFunc
forMaterialInstance
- web: Added setDepthFunc()/getDepthFunc() to MaterialInstance
- android: Added setDepthFunc()/getDepthFunc() to MaterialInstance