- engine: a new feature to set a transform on the global-scale fog [⚠️ Recompile materials]
- engine: large-scale fog can now be opted-out on a per-renderable basis
- engine: improve froxelizer resource efficiency [⚠️ Recompile materials]
- matc: better accounting and validation of used samplers in user materials
- engine: add support for sampling fog color from a custom texture [⚠️ Recompile materials]
- vulkan: introduce new custom swapchain API
- vulkan: new context sharing API