- fog: added an option to disable the fog after a certain distance [⚠️ Recompile Materials].
- fog: fog color now takes exposure and IBL intensity into account [⚠️ Recompile Materials].
- materials: implement cascades debugging as a post-process [⚠️ Recompile Materials].
- materials: use 9 digits or less for floats [⚠️ Recompile Materials].
- gltfio: fix skinning when objects are far from the origin
- materials: remove 4 unneeded variants from
unlit
materials [⚠️ Recompile Materials].