- fog: fixed fog height falloff and computation precision on mobile [⚠️ Recompile Materials]
- materials: new alphaToCoverage property can be used to control alpha to coverage behavior
- materials: added
getUserWorldFromWorldMatrix()
andgetUserWorldPosition()
to retrieve the API-level (user) world position in materials. DeprecatedgetWorldOffset()
. [⚠️ Recompile Materials] - engine: fix precision issue with
shading_view
in large scenes - vulkan: readPixels is now async (#6560)