- engine: LiSPSM is now a user settable option
- engine: get the morph target buffer to the given primitive
- Java: Fix TransformManager.getChildren()
- Metal: newer devices are no longer limited to 16 samplers per Material.
- gltfio: fix interpretation of occlusion strength
- engine: minsdk is now 21 instead of 19. This allows the use of OpenGL ES 3.1
- Vulkan: fix black screen regression