- gltfio: support skinning with bones that do not belong to any scene.
- gltfio: add
attachSkin
/detachSkin
method to FilamentAsset. - gltfio: ubershader mode: set sheen to
OPAQUE
. - Metal: fix issues seen with dynamic resolution on M1 Macs.
- engine: add a "global" mode for render primitive's
blendOrder
. - engine: remove
RenderManager::setGeometryAt(index, count)
. [⚠️ API Change] - engine: fix overallocation by about 17MB.
- WebGL: Add JS bindings for Texture class methods.