- Metal: Shaders now use
half
floating-point arithmetic when possible for improved performance. [⚠️ Recompile Materials] - engine: add support for presentation time in
Renderer
- engine: added guard bands support for screen-space effects
- gltfio: Add multi-scene support.
- gltfio: Various glTF-related cleanup and enhancements.
- gltfio: Add support for KHR_texture_basisu.