- engine: New behavior for MASKED to work with translucent views. [⚠️ Recompile Materials to get the fix]
- engine: Fix screen-space reflections when post-processing and MSAA are off.
- engine: Update
MAX_MORPH_TARGETS
constant to 256. - engine: Fix point light lighting with ortho projection.
- libs: BlueGL symbols are now prefixed with
bluegl
on all platforms to avoid symbol collisions. - gltfio: Add skinning getters to
FilamentAsset
.