- engine: New API on
ColorGrading
to enable or disable gamut mapping at will [New Api]. - engine: Fix typo causing
ShadowOptions::shadowFar
to not work properly. - engine: Fix, CSM glitch when using
shadowMultiplier
materials. - engine: Improve precision when computing camera projection.
- engine: Increase the number of supported spot shadows to 14 (from 6).
- Metal: Add texture swizzling support for external textures.