- engine: Option to automatically compute bent normals from SSAO & apply to specular AO
[⚠️ Material breakage]. - engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at
least one channel must match for lighting to occur [⚠️ Material breakage]. - engine: Fix potential GPU crash with punctual lights near the far clipping plane.
- materials: The
inverseTonemap
API is now an exact inverse of the Filmic tonemapper. - Metal: Better support for texture formats on M1 Macs.