- engine: Luminance scaling can now be used with any tone mapping operator. It was previously tied
to the "EVILS" tone mapping operator. - engine: Removed the "EVILS" tone mapping operator [⚠️ API Change].
- engine: Improvements to Skinning. A new
SkinningBuffer
API allows bone sharing between
renderables. - engine: Improvements to internal memory allocation for Metal and Vulkan backends.
- engine: Default to OpenGL backend when Windows does not support Vulkan.
- samples: Add new sample app: image_viewer.