- engine: Added support for transparent shadows. Add
transparentShadow : true
in the material file. - engine: honor user-defined precision in material files for non-samplers, rename
SamplerPrecision
toParameterPrecicion
. [⚠️ API Change] - engine: Work around Qualcomm issue with point lights.
- engine: Allow MSAA when post-processing is disabled.
- engine: enable up to 6 spot-light shadows.
- gltfio: Added support for
KHR_materials_volume
. - gltfio: fix precision in KHR_texture_transform.
- java: Removed support for Java desktop targets (macOS, Linux, and Windows) [⚠️ API Change].