- engine: Spot-light position calculation moved to fragment shader.
- engine: Small shadow mapping fixes and improvements.
- gltfio: Add fast path for native material providers.
- gltfio: Allow Java / Kotlin clients to customize MaterialProvider.
- engine: Fix out of bounds access with
RenderTarget
java bindings. - Metal:
TextureFormat::DEPTH24_STENCIL8
now maps to a 32 bit depth format on iOS.