- engine: Use exponential VSM and improve VSM user settings [⚠️ Recompile Materials for VSM].
- engine: Optional blurring of VSM shadowmaps.
- engine: Fix a crash when using lens flares.
- engine: Fix backend crashes when using an unsupported sample count.
- gltfio: Add new
getAsset
API toFilamentInstance
. - gltfio: Introduce support for extras strings.
- OpenGL: Increase OpenGL backend handle arena from 2 to 4 MiB.
- Vulkan: Fix Texture swizzle support.