Godot 4.1 is a feature release improving upon Godot 4.0 in all aspects, making it more performant, reliable and feature-packed. It inaugurates the 4-month release cycle that we're now using for minor releases, ensuring a short path from development to production use, and making it easy for users to upgrade from one minor to the next and stay up-to-date with the Godot ecosystem.
- Release notes
- Curated changelog
- Git changelog (by authors)
- Git changelog (chronological)
- Download (GitHub): Expand Assets below
- Download (TuxFamily)
All files for this release are mirrored under Assets below.