Godot 1.0 is the first major release of Godot, starting the journey of this open source engine.
The original release binaries have been lost in the various hosting provider changes that Godot went through in its early days.
New binaries have been generated in 2025 using modern toolchains to get to relive the original Godot 1.0 experience. Those binaries only include desktop platforms (Windows, macOS, Linux) and are listed below.
Those binaries (and the tarball) are generated from the 1.0
branch of the Godot repository, which is equivalent to the 1.0-stable
tag plus a handful of build fixes.
Note: These binaries haven't been extensively tested. Godot 1.0-stable also naturally has a lot of bugs which have been fixed in later versions, some of which might even interact in bad ways with modern compilers, where undefined behavior may lead to crashes.
- Release notes
- Complete changelog
- Download (GitHub): Expand Assets below
All files for this release are mirrored under Assets below.