github gmax29/SigMakerPlugin CE-PLUGIN
SigMaker Pro 1.0.3

latest releases: SigMaker-Pro-1.10.1, SigMaker-Pro-1.10.0, SigMaker-Pro-0.0.9-beta...
6 months ago

Release v1.0.3 - Dynamic Engine & Precision Update 🚀

This update completely redesigns the signature generation engine for maximum accuracy, minimum length, and full update-proofing.

✨ What's New & Improved

  • Dynamic Signature Length: No more fixed 32-byte limit. The engine now grows the pattern instruction-by-instruction and stops the moment it's unique — giving you the shortest possible signature every time, automatically calculated.
  • Exact Injection Point: Signatures now always start exactly at your selected address. The anchoring system (stepping backwards) is only used as an absolute last resort.
  • Precision Anchoring: When anchoring is needed, step size is now 1 byte (was 10), keeping the offset as small as possible.
  • Always Update-Proof: Displacements are now masked in both scan phases. Previously, phase 1 left them unmasked — this caused signatures to break after game updates.

⚡ Performance & Under the Hood

  • Single Memory Read: The entire decode region (anchor area + forward space) is now read in one ReadProcessMemory call instead of one per anchor offset.
  • Increased Decode Buffer: Raised from 128 to 256 bytes, allowing the engine to decode longer instruction chains when needed.
  • C++20 Modernization: Upgraded to std::span, std::format, and structured bindings for cleaner, safer code.

📦 Installation

  1. Download SigMakerPlugin.dll from the assets below
  2. Place it in your Cheat Engine autorun folder
  3. Restart Cheat Engine
  4. Right-click any instruction → Copy AOB Sig / Copy C++ Pattern / Copy Address Info

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