Improvements
[sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
[sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. if nil global coordinates are assumed as before.
[audio] add a way to supply biquad filters parameters
[core/screen] add Screen:setTitle() call
[core] Improve performance in various fields
[player] Handle tablet hover
[export/win32] Implement touch/pen support
[export/win32] Export icon into app
[plugin/ads] Use AdMob 21.5.0 on android
[plugin/spout] Compile for win32
[library/3d] use Luau internal string:split function (8x faster)
[Library] Update many libs
Fixes
[core] Fix getChildrenAtPoint
[eventdispatcher] Fix removeAllListeners
[export/win32] generate APPLICATION_EXIT event
[export/win32] Use 64 bit, fix internal app naming
[export/win32] Fix GL buffers dropped on resize
[export/win32] Fix alert/textinput dialogs not working
[export/win32] Fix file dialogs not completely modal
[export/win32] Fix project internal name, use app name as default window title
[export/win32] Use absolute directory when looking for resources
[export/win32] Fix catching of F10 key
[export/win32] Fix mouse wheel coordinates (and add buttons)
[export/win32] Fix Screen closed state handling
[plugin/ads] Fix ads template for winrt
[plugin/microphone] winrt support (experimental)
[plugin/microphone] Fix building for win32