github gibranfelix/oot-vr v0.3.4-alpha
oot-vr v0.3.4-alpha

5 hours ago

oot-vr v0.3.4-alpha

This release decreases the CPU work of the renderer. Hyrule Field keeps 72 FPS at 72 Hz and 90 FPS at 90 Hz on a Quest 3S.

This is an alpha release. Some problems are known. Save frequently.

Important

You must own a legal copy of the game. This APK does not contain game assets. At the first start, you select a dump of your own cartridge or disc.

Changed

  • The renderer does less CPU work (#61). The game keeps the resources that a frame uses, and the two eyes use them again. With all files of Djipi's 3DS Experience, the frame drop when you enter Hyrule Field is shorter: about 10 seconds, not 30.
  • The game writes its frame rate to the log. Each 5 seconds, a [VR] Perf: line shows the frame rate and the time of each pass. Read it with adb logcat -s soh:V | grep Perf.

Measured on a Quest 3S with OoT Reloaded HD:

Refresh rate Hyrule Field Free time in each frame
72 Hz 72 FPS 5-12 ms
90 Hz 90 FPS 4-9 ms

Known problems

  • With the file "01 Main Textures" of Djipi's 3DS Experience, the frame rate drops for 10-30 seconds when you enter a large area (#78). Do not install this file.
  • With all files of Djipi's 3DS Experience at 90 Hz, Lake Hylia can drop to 51-89 FPS (#80).
  • The game does not stop while the menu is open.

Install

  1. Enable developer mode on the headset.
  2. Install oot-vr-v0.3.4-alpha.apk with SideQuest or adb install.
  3. Copy your dump into the Download folder of the headset.
  4. Start OoT VR from Unknown Sources, and select your dump.

If you have an older version, install this APK over it. Your saves stay.

Full Changelog: v0.3.3-alpha...v0.3.4-alpha

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