github gibranfelix/oot-vr v0.1.0-alpha
oot-vr v0.1.0-alpha

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oot-vr v0.1.0-alpha

This is the first release of oot-vr. You play The Legend of Zelda: Ocarina of Time in first person on the Meta Quest 3S. The game runs natively on the headset. You do not need a PC to play.

This is an alpha release. You can play the main story from Kokiri Forest to Ganon's Tower. Some problems are known. Save frequently.

Important

You must own a legal copy of the game. This APK does not contain game assets. At the first start, you select a dump of your own cartridge or disc.

What works

  • Stereo 3D and a first-person camera that follows your head.
  • Physical combat. You swing the sword with your hand. You hold up the shield with your hand.
  • Automatic world scale for child Link and adult Link.
  • An item selector. Hold the right thumbstick click, move your hand to an item, and release.
  • A wrist HUD. Look at your left wrist to see your hearts, magic, and rupees.
  • Menus and the pause screen on a floating panel.
  • The first-start setup on the headset. Select your dump, and the headset makes oot.o2r.

Controls

Control Action
Left thumbstick Move Link.
Right thumbstick ← → ↓ Put a C item in your hand.
Right thumbstick ↑ Talk to Navi.
Left trigger Use the item in your hand.
Right trigger Z-target.
Both grips (hold) Hold the sword and the shield.
Left Menu button Pause.

To turn, turn your body. The "Controls" section of the README gives all the controls, and the ocarina controls.

Install

  1. Enable developer mode on the headset.
  2. Install oot-vr-v0.1.0-alpha.apk with SideQuest or adb install.
  3. Copy your dump into the Download folder of the headset.
  4. Start OoT VR from Unknown Sources, and select your dump.

The README gives the full procedure.

Known problems

  • Houses, shops, and the Market show a gray mesh without texture (#17).
  • Link shouts each time that you swing the sword (#19).
  • A gray rectangle shows during scene transitions (#20).
  • A bomb shows as a pink sphere without texture (#21).
  • The shield in your hand blocks the view (#22).
  • A received item stays inside the camera (#23).
  • The cutscene camera goes into the geometry near Rauru (#24).
  • The game starts two times at each launch (#25).
  • When you put your head into a wall, you can see behind it (#26).
  • You cannot open the SoH menu with the Touch controllers (#34).

STATUS.md gives the current status.

Tests

We tested this release only on the Meta Quest 3S, with the European GameCube version of the game.

Credits

This port uses the work of ShinyWindow (Shipwright-VR), Harbour Masters (Ship of Harkinian), Kenix3 (libultraship), linkzenic (Shipwright-Android), and zeldaret (the decompilation). The README gives the full credits.

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