Details
vulkan: Support asymmetric FA in coopmat2 path (#21753)
- vulkan: Support asymmetric FA in coopmat2 path
There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.
Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).
We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.
- reorder cases
macOS/iOS:
- macOS Apple Silicon (arm64)
- macOS Apple Silicon (arm64, KleidiAI enabled)
- macOS Intel (x64)
- iOS XCFramework
Linux:
- Ubuntu x64 (CPU)
- Ubuntu arm64 (CPU)
- Ubuntu s390x (CPU)
- Ubuntu x64 (Vulkan)
- Ubuntu arm64 (Vulkan)
- Ubuntu x64 (ROCm 7.2)
- Ubuntu x64 (OpenVINO)
- Ubuntu x64 (SYCL FP32)
- Ubuntu x64 (SYCL FP16)
Android:
Windows:
- Windows x64 (CPU)
- Windows arm64 (CPU)
- Windows x64 (CUDA 12) - CUDA 12.4 DLLs
- Windows x64 (CUDA 13) - CUDA 13.1 DLLs
- Windows x64 (Vulkan)
- Windows x64 (SYCL)
- Windows x64 (HIP)
openEuler: