Details
vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
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vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it
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use FetchContent to get SPIRV-Headers
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Fetch spirv-headers unconditionally
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remove fetchcontent, rely on installed headers
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fix ubuntu job
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Update docs/build.md
macOS/iOS:
- macOS Apple Silicon (arm64)
- macOS Apple Silicon (arm64, KleidiAI enabled)
- macOS Intel (x64)
- iOS XCFramework
Linux:
- Ubuntu x64 (CPU)
- Ubuntu arm64 (CPU)
- Ubuntu s390x (CPU)
- Ubuntu x64 (Vulkan)
- Ubuntu arm64 (Vulkan)
- Ubuntu x64 (ROCm 7.2)
- Ubuntu x64 (OpenVINO)
Windows:
- Windows x64 (CPU)
- Windows arm64 (CPU)
- Windows x64 (CUDA 12) - CUDA 12.4 DLLs
- Windows x64 (CUDA 13) - CUDA 13.1 DLLs
- Windows x64 (Vulkan)
- Windows x64 (SYCL)
- Windows x64 (HIP)
openEuler: