Bug Fixes
General
-
Fix late bindings not being updated for identical pipeline layouts. By @kristoff3r in #9341.
-
Fix missing dependency feature activations when building wgpu-hal with gles/dx12 in isolation. By @Wumpf in #9325.
-
Make
wgpu_types::texture::format::TextureChannelaccessible aswgpu::TextureChannel. By @TornaxO7 in #9349.
DX12
- Fixed a
debug_assertduring stride validation for indirect multi draw. By @kristoff3r in #9332. - Fix incorrect
max_binding_array_sampler_elements_per_shader_stagelimit reported on DX12. By @kristoff3r in #9330.
Vulkan
- Only request
shaderDrawParameterswhenSHADER_DRAW_INDEXis requested, avoiding device creation failures on drivers that don't support it (e.g. V3DV, SwiftShader). By @mohamedtahaguelzim in #9331.