This was released as wgpu-hal version 0.15.4 due to a previous publishing issue. All other crates remain unbumped
Bug Fixes
Metal
- Fix incorrect mipmap being sampled when using
MinLod <= 0.0andMaxLod >= 32.0or when the fragment shader samples different Lods in the same quad. By @cwfitzgerald in #3610.
GLES
- Fix
Vertex buffer is not big enough for the draw call.for ANGLE/Web when rendering with instance attributes on a single instance. By @Wumpf in #3596 - Reset all queue state between command buffers in a submit. By @jleibs #3589
- Reset the state of
SAMPLE_ALPHA_TO_COVERAGEon queue reset. By @jleibs #3589