🎮 New supported games
| Game | Engine | Notes |
|---|---|---|
| Halo: The Master Chief Collection (Xbox app / Game Pass) | Blam! | Install in Content\mcc\binaries\win64. Start MCC without anti-cheat. Gyro tested in Halo CE, Halo 2 (campaign and multiplayer), Halo 2: Anniversary multiplayer, Halo 3, ODST, Reach and Halo 4. Zoom compensation in all seven games, following MCC's FOV settings.
|
| Red Dead Redemption 2 (Rockstar launcher) | RAGE | Install next to RDR2.exe. Story mode only: never play Red Dead Online with it. Binoculars rely on right stick fallback.
|
| Cyberpunk 2077 (GOG, patch 2.50) | REDengine 4 | Install in \bin\x64 next to Cyberpunk2077.exe. Gyro on foot and when aiming from a car seat with a weapon drawn; off while driving. |
| Onimusha: way of the sword | RE Engine | Needs latest reFramework |
| Remnant: form the ashes | Unreal Engine 4 | Needs the profile provided (shipped in profiles\).
|
| Remnant 2 | Unreal Engine 5 | Needs the profile provided (shipped in profiles/).
|
| Zombie Army 4: Dead War (Epic) | Asura | Install in bin, next to ZA4_vulkan.exe / ZA4_dx12.exe. Scope zoom compensation. Denuvo: if the game shows error 88500006 after installing or updating Gyro4All, wait 24 hours. Single-player only.
|
✨ New features
- Gyro4All tab in the settings panel (
F10): Gyro4All's own options (including custom zoom compensation) can now be changed from inside Gyrolib's panel instead of editingGyro4All.ini.
G4a.Settings.Panel.mp4
- Zoom compensation (Adapt to Zoom) from Gyrolib SDK: the gyro slows down when you zoom in (aiming down sights, scopes) so the aim feels the same at any zoom.
- Automatic (needs the game reporting FOV): The ckeck ADAPT TO ZOOM is present in settings. Works in Unreal Engine games, Hitman 3, Halo MCC and Zombie Army 4, RDR2, Cyberpunk, following the game's own FOV.
- Custom settings (also for games not reporting FOV): Zoom strength (thanks to @MERLev #13 ), manual zoom levels for games that don't report their FOV, a reference FOV you can change live and activation buttons. If you set a manual FOV for zoom compensation in Gyro4All settings ADAPT TO ZOOM will appear in the main panel for you to enable / disable.
- Steam Input mouse in Vulkan and DirectX 9–11 games: the panel's "Steam Input mouse" option (Pass through / Block / Convert movement) now works in these games too (tested in DOOM 2016 and Mass Effect 3 LE).
- New setting
GyroOffButtons: a list of buttons that stop the gyro while held (over 200 ms), e.g.: for weapon wheels the game opens on a held button without freezing the camera. A short press, such as switching weapons, doesn't stop it. - New setting
StickFallback=0: turns
the right-stick fallback off for games where you don't want it. It's on by default to cover edge cases where gyro can't be written or the game ovewrites it.
🛠️ Fixes
- Hitman 3 / 007 First Light (Glacier): fixed an overflow when too many orbital cameras were found.
- id Tech and Unreal Engine 3 games: pitch limits added, so looking straight up or down no longer triggers the stick fallback by mistake.
- Unreal Engine: names are found in games with newer engine layouts.
- Clearer log messages and on-screen notices when the stick fallback is off.
- Metro 2033 Redux: the gyro no longer stops after a level change or after continuing from the menu (the game was wrongly seen as being in the main menu).