github gfgerard/Gyro4All v1.10.0
Gyro4All v1.10.0

2 hours ago

🎮 New supported games

Game Engine Notes
Halo: The Master Chief Collection (Xbox app / Game Pass) Blam! Install in Content\mcc\binaries\win64. Start MCC without anti-cheat. Gyro tested in Halo CE, Halo 2 (campaign and multiplayer), Halo 2: Anniversary multiplayer, Halo 3, ODST, Reach and Halo 4. Zoom compensation in all seven games, following MCC's FOV settings.
Red Dead Redemption 2 (Rockstar launcher) RAGE Install next to RDR2.exe. Story mode only: never play Red Dead Online with it. Binoculars rely on right stick fallback.
Cyberpunk 2077 (GOG, patch 2.50) REDengine 4 Install in \bin\x64 next to Cyberpunk2077.exe. Gyro on foot and when aiming from a car seat with a weapon drawn; off while driving.
Onimusha: way of the sword RE Engine Needs latest reFramework
Remnant: form the ashes Unreal Engine 4 Needs the profile provided (shipped in profiles\).
Remnant 2 Unreal Engine 5 Needs the profile provided (shipped in profiles/).
Zombie Army 4: Dead War (Epic) Asura Install in bin, next to ZA4_vulkan.exe / ZA4_dx12.exe. Scope zoom compensation. Denuvo: if the game shows error 88500006 after installing or updating Gyro4All, wait 24 hours. Single-player only.

✨ New features

  • Gyro4All tab in the settings panel (F10): Gyro4All's own options (including custom zoom compensation) can now be changed from inside Gyrolib's panel instead of editing Gyro4All.ini.
G4a.Settings.Panel.mp4
  • Zoom compensation (Adapt to Zoom) from Gyrolib SDK: the gyro slows down when you zoom in (aiming down sights, scopes) so the aim feels the same at any zoom.
    • Automatic (needs the game reporting FOV): The ckeck ADAPT TO ZOOM is present in settings. Works in Unreal Engine games, Hitman 3, Halo MCC and Zombie Army 4, RDR2, Cyberpunk, following the game's own FOV.
    • Custom settings (also for games not reporting FOV): Zoom strength (thanks to @MERLev #13 ), manual zoom levels for games that don't report their FOV, a reference FOV you can change live and activation buttons. If you set a manual FOV for zoom compensation in Gyro4All settings ADAPT TO ZOOM will appear in the main panel for you to enable / disable.
  • Steam Input mouse in Vulkan and DirectX 9–11 games: the panel's "Steam Input mouse" option (Pass through / Block / Convert movement) now works in these games too (tested in DOOM 2016 and Mass Effect 3 LE).
  • New setting GyroOffButtons: a list of buttons that stop the gyro while held (over 200 ms), e.g.: for weapon wheels the game opens on a held button without freezing the camera. A short press, such as switching weapons, doesn't stop it.
  • New setting StickFallback=0: turns
    the right-stick fallback off for games where you don't want it. It's on by default to cover edge cases where gyro can't be written or the game ovewrites it.

🛠️ Fixes

  • Hitman 3 / 007 First Light (Glacier): fixed an overflow when too many orbital cameras were found.
  • id Tech and Unreal Engine 3 games: pitch limits added, so looking straight up or down no longer triggers the stick fallback by mistake.
  • Unreal Engine: names are found in games with newer engine layouts.
  • Clearer log messages and on-screen notices when the stick fallback is off.
  • Metro 2033 Redux: the gyro no longer stops after a level change or after continuing from the menu (the game was wrongly seen as being in the main menu).

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