github geode-sdk/geode v5.9.0
Geode v5.9.0

5 hours ago
  • Add SHA256 hashing utils (#2139)
  • Add WebRequest::getBodyRef() for accessing the body without copying (#2123)
  • Add LoaderUpdateModResourcesEvent for overriding mod resource loading (#2134)
  • Add Zstd support to file::Unzip (#2135)
  • Add geode::Label as a replacement for CCLabelBMFont (#2144)
  • Add Left/RightAlt as a valid alias to Left/RightMenu for keybind defaults (22a7a30)
  • Make CCNode::getChildByType have a default index of 0 (600804a)
  • Use a faster SHA256 hash implementation (cd30080, 154c0d4)
  • Small improvements to file downloads (3432431)
  • Fix game bug caused by CCConfiguration holding a dangling pointer to GL extensions (#2142)
  • Fix getting the thread name on Android, macOS and iOS (2464d9a, d97de37)
  • Fix launch method detection on iOS (5104368)
  • Fix clipboard::read/write crash on empty strings on iOS (#2122)
  • Fix file unzipper path sanitization (4b32831)
  • Fix node potentially being destroyed on non-main thread in geode::openInfoPopup (37eeb0b)
  • Fix server request cancellation causing competing requests to hang (cd878d9)
  • Fix mod labels (e.g. "Deprecated", "Restart Required") getting overlapped (70e0fd6)
  • Fix "Show" button being misaligned when there are deprecated mods (20be177)
  • Fix "(!)" button not appearing for deprecated mods (8a2935a)
  • Fix typos in error messages and about (b610e6d, 464a129)
  • Fix crash when mods remove the Geode menu button (5e40a5f)
  • Fix fmt linking to system library on macOS on some systems (757cf95)
  • Improve error message for mods that don't support current platform (5cfb0f3)

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