github gbdk-2020/gbdk-2020 4.5.0
gbdk-4.5.0

9 hours ago

GBDK-4.5.0

Upgrading
If upgrading, please review 4.5.0 section in "Migrating to new GBDK Versions" in the docs.

Build OSes (May alter OS compatibility)

  • Changed from building on MacOS 13 to MacOS 15 for 64 bit Intel

Highlights

  • Added HRAM variable allocation and example (sm83)
  • Added SRAM bank #pragma dataseg DATA_<N> and example (sm83, z80)
  • Added zx0 compression support and zx0_decompress() (sm83, z80)
  • png2asset:
    • Added logging of conversion arguments to .c and .h output files
    • Added -use_metafile option to load arguments from <inputfile>.meta
  • New Examples:
    • Game Boy MBC5 Rumble (@EV3lindaboi)
    • SMS NMI handler
    • MegaDuck Laptop Printer

Other Notable Changes

  • See Full Release notes in the online docs
  • Library
    • GB/AP/Duck
      • Improved get_bkg_xy_addr(), get_win_xy_addr()
      • Improved performance for banked calls
    • SMS/GG
      • Changed GG "not interrrupt" link port control bit constant from GGEXT_NINIT to GGEXT_NINT
      • Fixed parameter order of set_tile_submap(), set_tile_submap_compat()
      • Fixed tilemap width not set correctly in set_tile_submap_compat()
    • NES: Fixed fill_bkg_rect() screen edge wrap, now calls set_bkg_tile_xy()
  • Examples
    • Added MegaDuck and Game Gear support to Game Boy Printer example
    • Fixed Platformer example incorrectly using -keep_duplicate_tiles flag
    • Fixed Text Advanced Dialogue example printing
  • Toolchain / Utilities
    • bankpack: Changed Linkerfile output for use with asm .bndry alignment in rom banks
    • gbcompress: added include guards for header file output (@RodrigoCard)
    • png2asset
      • Added binary palette export for -bin mode
      • Fixed SGB borders with more than one 16 color palette
  • Docs: Improved html style, section links and mobile web formatting

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