github gauthierpiarrette/highball v0.9.37
Highball 0.9.37 (beta)

pre-release4 hours ago

Closing Highball's window while a game runs no longer asks to quit.

Closing the library window used to quit Highball, and with a game running that put a question over the game whose default button stopped it. Now Highball stays in the Dock while anything from Windows runs, and clicking its icon brings the window back. With nothing running, closing the window quits as before, and Quit still asks.

A DLL override added while Steam is running now reaches the game. Highball restarts Steam before the launch when the overrides changed, the way it already did for the graphics mode, so a mod loader that sits next to the game (MSCLoader, BepInEx, Unity Doorstop) gets loaded.

When installing fonts or runtimes stops because Xcode's licence hasn't been accepted on the Mac, the message now says so and tells you to run sudo xcodebuild -license, instead of quoting an unrelated line.

"Make a shortcut" is now "Make a Mac app", which is what it always made: a real app with the game's icon, for the Dock, Spotlight or Launchpad.

The default engine is now r9. It is r7 with frame generation's lsfg-metal at version 0.7.1, which forwards the rest of MoltenVK's functions, so a game's videos play with frame generation on. They did not on r7, where the video plugin failed to load. r7 stays installed for anyone who wants to go back.

Also in this build: Sparkle 2.10.

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