github gauthierpiarrette/highball v0.7.17
Highball 0.7.17

latest releases: v0.10.19, v0.10.18, v0.10.17...
one month ago

Fixed

Deleting a bottle could leave it half-removed (#38). If macOS refused to remove even one file inside a bottle, the delete stopped partway through and took the bottle's settings with it. The bottle then vanished from the list while its files stayed on disk, and you could neither delete it nor reuse its name.

Deleting now happens in one step. The bottle leaves the bottles folder immediately and its name is free again, whatever happens next. If some files genuinely can't be removed, Highball says which one and why, keeps them aside, and retries each time it starts, instead of leaving you with an unusable bottle.

A bottle that was already damaged this way now shows up in the list so you can delete it. Deleting a large bottle no longer freezes the window either.

D3D9 games fell back to the wrong graphics backend (#21). The DXMT and D3DMetal backends ship no D3D9, so D3D9 titles silently dropped to Wine's own renderer, which is missing formats that games like legacy CS:GO check for at startup. Every renderer now reaches DXVK's D3D9.

Bug reports attached the wrong log. Reports now pick the log that actually records what the game's graphics were doing, trim it, and strip your home path out of it.

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