github gauthierpiarrette/highball v0.10.27
Highball 0.10.27 (beta)

pre-releaseone hour ago

GOG and Epic games you own for the Mac now install and play from Highball, thanks to gabeperez.

  • A game's page shows how much room it takes before and after you install it, and how its saves sync (Steam Cloud, Epic's cloud, GOG's folder sync), saying nothing when Highball doesn't know yet (#606).
  • The library opens with your Epic and GOG lists as last seen, then refreshes, and keeps them when a store can't answer (#606).
  • GOG and Epic games whose purchase includes a Mac version get an Apple logo and a Mac section on their page (#607).
  • GOG Mac builds install and play from Highball, with achievements and cloud saves where GOG syncs them (#608).
  • Epic Mac builds install and play from Highball. Switching an installed Windows build to the Mac one asks first, and a switch that fails puts the old build back (#609).
  • An option, off by default, opens a GOG or Epic Mac game through Highball when you start it from Applications, the Dock or Spotlight, so its achievements and saves sync (#610).

A variable typed in quotes in an environment's settings reaches the game without them. macOS turned typed quotes curly and Wine read them as part of the value (#654).

When an Epic install fails for a reason Highball can't put into words, Details shows legendary's last lines instead of pointing at a log it never showed (#665).

Minecraft Dungeons asks for a Wine 11 engine that runs on macOS 14 and later again. The recipe pointed at the line that needs macOS 27 (#656).

The highball command line lists the GOG games you own, not only the installed ones (#664).

The GOG, Epic and Steam tabs of the library offer to connect that store when nothing from it is there yet, instead of saying nothing matches (#670, suggested by udance4ever).

Detroit: Become Human plays. Play asks for the Wine 11 engine r31 and sets the MoltenVK switches it needs, whose fixes come from DiAvisoo's MoltenVK work. Thanks to udance4ever and jason312928 for finding them working and testing (highball#125, db b684a1a).

Setting up the default engine fetches its template from the Sikarugir repository's current name. The old name took an extra redirect on GitHub, and two players got a 504 there (#685, highball#676, #680).

When an Epic or GOG step fails, Highball says that store stopped with an error and that the reason is under Details, instead of offering a fresh copy that doesn't exist (#686, highball#677).

The native arm64 engine gets r5, with the spatial audio fix TxCsOffc wrote for the Wine 11 line (#313). A game's surround sound now reaches a Mac's speakers or headphones through Apple's spatial mixer instead of losing everything but front left and right, which cost Forza Horizon 6 the sounds behind the camera (#690, highball#672). Forza Horizon 6's route stays on r3 until r5 is confirmed with the game. Pick r5 by hand in the environment's Full page, Advanced, Engine.

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