- Games installed on an external drive now appear in the Games page. Before, only games on the internal drive were
listed, so with every game on a USB drive the page was empty. - New patch entry flag
NeoRequires="120hz", alone or with the others (pro,120hz). Starting a game that has such an
entry enabled turns on the 120 Hz video output, and closing the game turns it off again, as 8GB Mode does. If the
output was already on, it stays on. Entries named "120 FPS" or "120 Hz" are recognised without the flag, and the
panel shows a "120 Hz" tag on them. - The Status card, the status page and the logs report now show the 120 Hz mode.
- A module patch Line can carry a Module attribute (for example Module="materialsystem_ps4.prx") to write into another
module of the game from the same entry. The entry waits until every module it names is loaded. - Only one frame rate entry ("60 FPS", "120 FPS" and similar) can be on per game and executable. Enabling one turns
off the other. - New CPU clock page: CPU boost holds every CPU core at its fastest state (3200 MHz) while a PS4 game runs and puts
back any core the system lowers. Disable and Quit restore the clock captured for the game. The choice can be saved
with the other settings. (Contributed by TheaCriminal.) - Each patch entry now shows its author in the panel, and the patch search also matches the author.
- The Advanced card is always open, and 120 Hz video output is its first option.
- Disabling GPU boost when it was not applied now shows "GPU boost disabled" instead of the old status.
- Removed the firmware 13.60 community note from the 8GB Mode status; 8GB Mode is confirmed on 13.60.
- Experimental 8GB Mode on firmware 12.70. It is not tested on a console yet: if you are on 12.70, please report
whether it works with the Test result form. (Contributed by jinxcase000.)