What's changed
- "HUD Aspect" Corrected: the explosive arrows' fire and the hit counter's flash stay with their icon instead of drifting toward the middle (#219).
- Pause menu: the tab buttons for PlayStation, Nintendo and keyboard prompts now dim with the rest of the menu (#215).
- Controls: right after a message box (like an item from a chest), a rebound button no longer does its default for a moment, so L1 bound to Block no longer opens the map. The button or click that closes a menu no longer carries over into play (#218).
- Settings: the Infinite Items description fits on one line.