What's changed in 0.9.25
- Camera options (RECOMP SETTINGS → Controls; #23, #33, #63):
- Start in Third Person: after every load and new game, the right stick turns the third-person camera instead of looking around in first person. Clicking the stick still switches.
- Invert First-Person X: first-person left and right, separate from the third-person camera's Invert Camera X / Y. First-person up and down stays the game's own Options → Controller Settings → 1st Person Camera Control.
- Note: up to 0.9.24, Invert Camera Y also flipped first-person up and down. It now only affects the third-person camera; if you relied on it, set 1st Person Camera Control to Reverse once.
- Smoother Glow (RECOMP SETTINGS → Graphics, off by default; #64): a softer, fainter glow on bright armour and lights, without the console's banding, purple halos and flicker around bright spots. Off is the console's look. By HammerD72.
- Impact sparks at 21:9 keep their 16:9 thickness (#65); they were about a third thicker sideways. By HammerD72.
- A damaged shader cache no longer crashes the game at start. If the disk filled up or the game was closed while it was saving a shader, the next start could read a broken shader and crash. The cache now checks what it reads and keeps only the good part.
- A Vulkan rule break fixed in the final copy to the screen (found with the validation layer). AMD's driver allowed it; other drivers don't have to.
- Linux: when started without a terminal (from a desktop shortcut or Steam), the log goes to
log.txtin the save folder, as on Windows (#11). - License: the project is now GPL-3.0-or-later (it was GPL-2.0-or-later). The packages already include Apache-2.0 and LGPL-3.0 libraries, which only version 3 of the GPL is compatible with.
- How to report bugs, test builds and send changes: CONTRIBUTING.md.