github gambit07/fxmaster v8.0.0
Release 8.0.0

latest releases: v8.3.5, v8.3.4, v8.3.3...
3 months ago

Welcome to FXMaster V8.0.0! This can be considered the full release for Foundry V14. A few things to note, as noted the Animation Effects functionality in FXMaster has been removed in this build. Additionally, support for V12 has been removed, FXMaster now contains compatability for V13+.

  • Complete revamp for V14's Levels. Filters and Particles can be placed on specific levels for a scene with a new Scene multi-select. Regions now also respect multi-level placement for effects, and region suppression can be applied to specific levels. This update should allow a ton of flexibility when setting up your scenes, hope everyone enjoys!
  • Complete revamp of Particle and Filter layering. There is now a dedicated 'Manage Layers' button in FXMaster controls that allows placing particles and filters above or beneath other particles and filters for Scene, Region, and API effects
  • Added new API under FXMASTER.api.effects. Newly created macros in V8 will use this API. It accepts play, stop, and toggle along with a Skip Fading parameter if you wish to create the macro effects without a fade in/fade out for additional api flexibility.
  • Added a new dialog when saving macros on a scene. This dialog allows you to name the macro, and toggle optionals for a Play or Toggle macro as well as Skip Fading true/false parameter
  • Improved Manage API Effects window with additional detail for whether the API is a preset or effect type. Also includes the Macro name if present to easily identify different particle/filter sets
  • Added new Below Tiles parameter for both Particles and Filters. This will cause Particle or Filter effects to not apply overtop of Tiles on a map. If the Tile is set as an overhead with occlusion, the effect will display beneath the Tile unless the Tiles Restricts Weather option is enabled.
  • Added new Below Foreground parameter for both Particles and Filters. This will cause Particle or Filter effects to not apply to the Foreground of a Scene or Level.
  • Added new Darkness Activation parameter to allow playing Particle or Filter effects only within a specified darkness range.
  • Tiles 'Restricts Weather' parameter now suppresses Filters when beneath the tile elevation, previously only supported Particles.
  • New presets API parameters for belowTiles, belowForeground, darknessActivationEnabled, darknessActivationMin, darknessActivationMax, and levels
  • Fix range sliders moving with mouse scrollwheel while not focused in V14 and some other oddities
  • Added Blend mode to Color filter (Normal, Multiply, Color Burn, Darken, etc)
  • Reduced Fog Filters max brightness blend
  • Updated Tooltips to also display when hovering parameter tooltips, instead of only on the parameters themselves
  • Resolved power icon css placement issues in V14

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