github gambit07/fxmaster v7.5.0
Release 7.5.0

latest releases: v8.3.5, v8.3.4, v8.3.3...
4 months ago

Welcome to FXMaster's 7.5 release! This release brings some updates to the masking pipeline to continue my V7+ efforts of allowing more naturalistic effects

  • Added new Edge Fade % parameter for Particle Region Behaviors! This is a region level option instead of Filters region per-effect level option, so any particle on a given region will receive the Edge Fade % parameter when set. This should allow for more realistic particles within a region shape, especially larger particles like clouds and fog (although smaller particles benefit as well).
  • Added new Edge Fade % parameter for both Particle and Filter Suppression regions. This functionality allows for scene level effects to blend into suppression regions, removing the hard edge cutoff in previous versions.
  • New localizations for March' FXMaster+ effect, Water!
  • Updated Presets API. Set hail slightly smaller, and increased the duration between lightning flashes for Thunderstorm
  • Re-organized utils and hooks and squashed a few small bugs
  • Resolved missing InQuad ease function
  • Hardened masking generally to avoid masks disconnecting from the canvas when many overlapping regions with the same particle/filter effects were present

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