Welcome to Gambit's FXMaster V7! DO NOT update to this version right before a session, it contains BREAKING CHANGES.
- BREAKING: Drawing based masks have been fully removed, along with the Invert Particle Effect Mask controls button. The reason for this is simple, drawings were never meant to support a masking system. Regions are able to do everything drawings could do and more. Now on to the fun changes!
- Filter Effects:
- Gigantic overhaul, re-written from the ground up with custom shaders
- Effects can now be placed on a region with the new 'FXMaster: Filter Effects' region behavior
- Effects are now constrained to the bounds of a scene instead of the entire canvas
- Effects can now be suppressed, either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Filters' Region Behavior
- Region Effects now have a Edge Fade % parameter, which softens the edges of a Region for more realistic visualizations
- Added a Thunder Aware audio mode for the Lightning effect. Increased max period for lightning effect to allow longer durations between lightning flashes
- Particle Effects:
- Effects can now be suppressed either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Particles' Region Behavior
- Increased max available density for rats particle effect
- Modified fade-in and fade-out time for particle effects to a 5 second default, down from 20 seconds
- Updated Particle Masking and Particle Emissions to better work with modules that create weird regions, ie Terrain Mapper
- Updated Particle Effects Window to better handle resizes in combination with effect expansion
- Updated Cloud Effect with new Shadow options
- Updated Stars and Embers effects to play above the lighting layer, allowing them to be visible in darkness
- Updated Rain effect to include a Splash parameter. Removed the separate Rain No Splash effect
- Updated Rain Top Down effect to include a Splash parameter.
- Particle & Filter Effects:
- Suppression via Suppress Weather, FXMaster: Suppress Scene Filters, or FXMaster: Suppress Scene Particles only effect Scene level filters and particles, meaning a region specific Filter or Particle effect can be overlayed on top of a Suppression behavior region.
- Effects can now be placed above or below a token
- New Scene and Region Below Tokens option per Particle and Filter Effect. When off, particles display above tokens. When on, particles display below tokens.
- Effects now respect elevation when used on a region
- New region behavior option Elevation Constraints. None - Region is always visible. Tokens POV - Region is restricted to any controlled tokens pov at a given elevation. Specific Tokens POV - Set of controlled tokens that are valid to see an effect at a given elevation.
- Updated effects to pull currently active parameters for a scene instead of always using passive defaults when relevant
- Updated effects to change to active scenes parameter options when a scene is changed instead of maintaining parameter options from the original scene, when relevant
- Updated effects to display parameter output values in real time when using the arrow keys to make adjustments
- Added animation effect support for Baileywiki modules assets
- Updated localization file layouts, many new keys added but structure was ported and translation was ported/added where possible across all existing files.
- Many more small bugfixes and tweaks