github fulldivegames/sm64coopdx-VR-Standalone-Physics-based v0.8.6
v0.8.6 - SteamVR and Controller Binding Fixes

latest releases: v0.9.21, v0.9.2, v0.9...
one month ago

v0.8.6 - SteamVR and Controller Binding Fixes

  • Added reliable SteamVR/OpenXR runtime handoff behavior, including ALVR compatibility through SteamVR, without forcing a particular system runtime.
  • Added controller-binding capture that waits for the next input, supports remapping, and keeps the right-primary menu A action independent from the gameplay Jump binding.
  • Added optional texture-matched normal maps with configurable strength and gloss controls. Normal maps are off by default (Located under Display-Effects).
  • Added a new filter "Super Mario Land" to give a black and white vibe that matches the game.
  • Fixed the physical-climb distance cap that prevented reaching the top of tall poles in Bowser in the Sky.

Don't miss a new sm64coopdx-VR-Standalone-Physics-based release

NewReleases is sending notifications on new releases.