github fulldivegames/sm64coopdx-VR-Standalone-Physics-based v0.8.4
v0.8.4 - SteamVR and Controller Binding Fixes

latest releases: v0.9.21, v0.9.2, v0.9...
one month ago

v0.8.4 - SteamVR and Controller Binding Fixes

  • Added reliable SteamVR/OpenXR runtime handoff behavior, including ALVR compatibility through SteamVR, without forcing a particular system runtime.
  • Added controller-binding capture that waits for the next input, supports remapping, and keeps the right-primary menu A action independent from the gameplay Jump binding.
  • Added optional texture-matched normal maps with configurable strength and gloss controls. Normal maps are off by default
  • Stabilized PC first-person camera height/recenter calibration and thumbstick-turn lighting state while keeping Quest tracking behavior unchanged.
  • Kept Sonic Shoes audio and power-up behavior synchronized across the PC VR and Quest builds.
  • Added a new filter "Super Mario Land" to give a black and white vibe that matches the game
  • Pushing hotfix to fix controller binding menu bug exclusive to standalone that causes controls to stop (Avoid keybind menu until fix)

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