github fulldivegames/sm64coopdx-VR-Standalone-Physics-based v0.6.0
sm64coopdx-VR-Standalone (Physics-based) v0.6.0

latest releases: v0.9.21, v0.9.2, v0.9...
one month ago

v0.6.0 is a major optimization and mod-compatibility release for the physics-based Quest standalone edition.

Highlights

  • Major renderer, actor, flame, lava, weather, menu, startup, and shader-preparation optimizations.
  • Distant Chain Chomp and Bob-omb Battlefield performance improvements.
  • 72, 90, and 120 Hz selection; 120 Hz is the default on Quest 3, 72 Hz is the default on Quest 2.
  • Correct HUD opacity while keeping the optional FPS counter readable.
  • Got character Selector working and tested with multiple character packs, Working but when selecting characters the background is flashing (Epilepsy warning)
  • Shared /sdcard/SM64VR paths for mods, DynOS packs, palettes, and shader-cache data.
  • Stability improvements for first person, third person, carrying, climbing, caps, Bowser throws, and mod-heavy startup.

See the README for complete installation, mod setup, controls, physical-interaction tutorial, compatibility notes, and troubleshooting.

No ROM or Nintendo assets are included. Select your own legally obtained unmodified Super Mario 64 US ROM on first launch. The app may close after importing it; reopen it from Unknown Sources.

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