v0.9.2 — Physical Gestures and New Power-Ups
- Added Propeller Mushroom: a 60-second power-up with an airborne burst, slow glide, crouch-controlled spinning descent, stomp rebounds, and a customizable propeller helmet.
- Added Power Star: 30 seconds of enemy-contact invincibility, 1.5x running speed and jump height, rainbow shimmer, torso sparkles, and dedicated music with a four-second expiry fade. Its bouncing pickup floats on water surfaces.
- Added physical jumping and swimming. Jump with either/both fists, sustain height by holding a fist up, and use gestures for jump chains, wall kicks and Propeller bursts. Swimming supports alternating strokes and overhead upward pulls.
- On the first 0.9.2 launch, physical jumping, swimming, punching, grabbing, climbing, swing release and motion dives are enabled for everyone. Physical crouching is unchanged. You can disable these actions again; later launches retain your choices.
- Added optional trigger-based jumping, adjustable physical crouch depth, and stronger climb-release jumps for hard swings.
- Added relative power-up spawn weights, grouped Power-Ups / Specials / Gestures, and optional 60-second timers for Big Hands and Power Star. Both Specials have half the ordinary spawn weight at equal slider settings.
- Added cosmetic power-up helmets and cap-state matching when grabbing your hat; updated the in-game tutorial for current controls and power-ups.
Fixes and refinements
- Improved PC physical jump recognition using tracked hand travel, and restored the jump-kick voice without re-enabling incidental airborne punch sounds.
- Hardened native and menu text against inherited fog, texture and alpha state; improved long-text handling and reduced redundant word-measurement work.
- Smoothed body tracking and corrected carried/thrown camera anchoring. Physical wall kicks retain full jump height while the triggering fist stays raised.
- Improved swimming, surface shell riding, crouch/head-height handling, and gesture separation to reduce accidental punches and dives.
- Corrected power-up music selection, replacement, held-cap size, and Propeller activation after small jumps, water exits and surface contacts.
- Improved PC shader compatibility, OpenGL backend selection, and updater transfer handling. Existing saves, mods, palettes and other options are retained.
PC: extract the complete ZIP, including speech and music assets. No ROM is supplied. PC speech under Wine/Proton and untested GPU/runtime combinations are not certified.