github fulldivegames/sm64coopdx-VR-Physics-based v0.8.9
v0.8.9 - Large-Map Performance Update

latest releases: v0.9.24, v0.9.23, v0.9.22...
one month ago

v0.8.9 — Large-Map Performance Update

  • Major shared PC VR/Quest rendering optimization: batch vertex uploads while preserving draw order, textures, and render state. Dramatically improved the tested Sonic Adventure DX map on Quest; benefits apply to other maps using the same rendering path and vary by workload.
  • Added the first public Big Hands power-up to the special spawn pool, with extended hand-based grabbing, punching, and surface climbing. Increased reach by 1.5x and retained independent hand attachments. (EARLY BUILD)
  • Tightened nearby-surface grab detection. The first-person body stays hidden after a grab until Mario lands.
  • Fixed stale special-move audio handles during session shutdown, addressing a stop-hosting crash.
  • Preserved the VR-specific updater and existing controller bindings, normal maps, and filters.

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