v0.8.6 - SteamVR and Controller Binding Fixes
- Added reliable SteamVR/OpenXR runtime handoff behavior, including ALVR compatibility through SteamVR, without forcing a particular system runtime.
- Added controller-binding capture that waits for the next input, supports remapping, and keeps the right-primary menu A action independent from the gameplay Jump binding.
- Added optional texture-matched normal maps with configurable strength and gloss controls. Normal maps are off by default (Located under Display-Effects).
- Added a new filter "Super Mario Land" to give a black and white vibe that matches the game.
- Fixed the physical-climb distance cap that prevented reaching the top of tall poles in Bowser in the Sky.
- Fixed the PC VR in-game updater so it only downloads and installs the matching PC VR package from the VR repository.
- Removes stale legacy updater files during upgrade so the flat-screen updater cannot remain installed.