github fulldivegames/sm64coopdx-VR-Physics-based v0.8.5
v0.8.5 - SteamVR and Controller Binding Fixes

latest releases: v0.9.23, v0.9.22, v0.9.21...
one month ago

v0.8.5 - SteamVR and Controller Binding Fixes

  • Added reliable SteamVR/OpenXR runtime handoff behavior, including ALVR compatibility through SteamVR, without forcing a particular system runtime.
  • Added controller-binding capture that waits for the next input, supports remapping, and keeps the right-primary menu A action independent from the gameplay Jump binding.
  • Added optional texture-matched normal maps with configurable strength and gloss controls. Normal maps are off by default
  • Added a new filter "Super Mario Land" to give a black and white vibe that matches the game
  • Disabled option to disable motion controls causing the controllers to stop working completely
  • Hotfix for standalone bug that might also occur on PCVR in binding menu

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