v0.8.4 - SteamVR and Controller Binding Fixes
- Added reliable SteamVR/OpenXR runtime handoff behavior, including ALVR compatibility through SteamVR, without forcing a particular system runtime.
- Added controller-binding capture that waits for the next input, supports remapping, and keeps the right-primary menu A action independent from the gameplay Jump binding.
- Added optional texture-matched normal maps with configurable strength and gloss controls. Normal maps are off by default
- Stabilized PC first-person camera height/recenter calibration and thumbstick-turn lighting state while keeping Quest tracking behavior unchanged.
- Kept Sonic Shoes audio and power-up behavior synchronized across the PC VR and Quest builds.
- Added a new filter "Super Mario Land" to give a black and white vibe that matches the game
- Disabled option to disable motion controls causing the controllers to stop working completely