github fulldivegames/sm64coopdx-VR-Physics-based v0.6.0
sm64coopdx-VR (Physics-based) v0.6.0

latest releases: v0.9.23, v0.9.22, v0.9.21...
one month ago

v0.6.0 is a major optimization and mod-compatibility release for the physics-based PC VR edition.

Highlights

  • Major renderer batching and redundant state-change reductions, including distant Chain Chomp/Bob-omb Battlefield optimization.
  • General actor, flame, lava, weather/effect, menu, shader-preparation, and startup optimizations.
  • Correct HUD opacity while keeping the optional FPS counter readable.
  • Character Selector and multi-character-pack compatibility work with stereoscopic VR menu presentation.
  • Improved Lua mod, DynOS pack, palette, character-model, and shader-cache integration.
  • Native OpenXR controller suggestions for Meta Touch, Valve Index, HTC Vive, Windows Mixed Reality/Samsung Odyssey, and generic profiles used by runtimes such as SteamVR.
  • Stability improvements across first person, third person, physical carrying, climbing, caps, Bowser throws, and mod-heavy startup.

The README now begins with installation, mod setup, controls, and a detailed first-person physical-interaction tutorial. Third-person gamepad mode remains supported with the default and free cameras.

The Windows ZIP contains no ROM or Nintendo assets. Supply your own legally obtained unmodified Super Mario 64 US ROM on first launch.

Don't miss a new sm64coopdx-VR-Physics-based release

NewReleases is sending notifications on new releases.