PlasmaZones v2.4.3
Fixed
- Identical monitors showing as duplicates in settings ([#252]): Two monitors with the same EDID (manufacturer/model/serial) got the same screen ID, causing the settings UI to show the primary monitor twice and tiling/snapping to only work on one monitor. Screen IDs now append
/ConnectorNamewhen duplicates are detected, with backward-compatible fallback matching for saved configs. - App-to-Zone rules not working ([#254]): Rule matching used raw substring comparison that failed when appId format differed from user input (e.g. "firefox" vs "org.mozilla.firefox"). Replaced with
appIdMatches()— segment-aware dot-boundary matching that handles both directions and partial last-segment prefixes. - Exclusions ignored by auto-snap and keyboard shortcuts ([#254]): The exclusion settings interface existed but was never checked. Added exclusion gates in both the auto-snap chain (
resolveWindowRestore) and keyboard shortcut path (snapToZoneByNumber). - Unsnapped windows re-snap on reopen ([#254]): Manually unsnapping a window didn't clear its pending restore entry, so closing and reopening it snapped it back. Now consumes the pending entry on unsnap (multi-instance safe).
- Drag-out unsnap doesn't restore window size ([#254]): The geometry validation path didn't pass the release screen ID, causing cross-screen coordinate validation to fail silently. Also fixed premature pre-tile geometry cleanup that prevented later float-toggle restore.
- Render node use-after-free during hot-reload: The scene graph render thread could dereference a dangling
QQuickItempointer after shader hot-reload whenbufferFeedback(ping-pong) was active. Added atomic invalidation flag with acquire/release ordering.
Added
- Ember Trace shader: Fractal fire patterns via ping-pong feedback buffer — the first shader to use the
bufferFeedbackfeature. Zone borders emit flames that spiral inward via feedback zoom, with 7 layered visual systems including reaction-diffusion-like dynamics, curl-noise advection, and per-band audio (bass eruption shockwaves, mids feedback phase shift, treble turbulent mixing). - Neon Phantom shader: Neon-lit cyberpunk zone overlay.
Installation
Arch Linux (AUR):
yay -S plasmazones # or plasmazones-binArch Linux (manual):
sudo pacman -U plasmazones-2.4.3-1-x86_64.pkg.tar.zstKDE Neon / Debian-based:
sudo dpkg -i plasmazones_2.4.3-1_amd64.deb
sudo apt-get install -f # Install dependencies if neededFedora (COPR):
sudo dnf copr enable fuddlesworth/PlasmaZones
sudo dnf install plasmazonesFedora (manual RPM):
sudo dnf install plasmazones-2.4.3-1.fc43.x86_64.rpmopenSUSE Tumbleweed (manual RPM):
sudo zypper install plasmazones-2.4.3-1.x86_64.rpmopenSUSE Tumbleweed (OBS):
sudo zypper addrepo https://download.opensuse.org/repositories/home:ilFrance/openSUSE_Tumbleweed/home:ilFrance.repo
sudo zypper refresh
sudo zypper install plasmazonesCommunity-maintained package by ilFrance
Universal Linux (AppDir):
For Fedora Atomic, Steam Deck, or non-root user installation:
tar xzf plasmazones-2.4.3-linux-x86_64.tar.gz
cd plasmazones-linux-x86_64
./install.shNixOS (flake):
# flake.nix inputs
plasmazones.url = "github:fuddlesworth/PlasmaZones";
# configuration.nix
programs.plasmazones.enable = true;NixOS (standalone):
Download plasmazones.nix from the release assets, then:
# configuration.nix
environment.systemPackages = [
(pkgs.callPackage ./plasmazones.nix {})
];Post-Installation
systemctl --user enable --now plasmazones.service
systemsettings kcm_plasmazones