Images: your game library, first and the PS5's home tab. This release is 0.6.0 with a new, step-by-step Convert and fixes for the AMPR emulator.
New in 0.6.3: Convert, step by step
- Convert now goes step by step: Format, Options, Where, Afterwards, then Review. Steps with nothing to choose are skipped, and Install… opens straight on Review.
- ✕ on a format picks it and moves on; after that ✕ on Next keeps a step as it is, so a few presses of ✕ convert with the usual choices. ○ goes back a step, □ jumps to Review and adds to the queue from there.
- Review shows a line per step (✕ on a line goes back to it) next to the game's details, with what the engine found: the AMPR emulator, executables to fake-sign, components to download.
- The four pack and unpack switches are one Asset packs choice on the Format step: None, LZ4 or zstd, the game's own marked "as now". Changing it keeps the game in its own format (an exFAT game stays exFAT) until you pick another.
- All six formats are listed, FFPKG first and recommended (the new default); the game's own format is marked Current. The AMPR emulator switch shows only for games that need it.
- The README has a guide in every language: which format to pick, how-tos and tips.
Fixes in 0.6.2
- The AMPR emulator is never added to a title that does not use the console's APR: Files and Images no longer offer it there, and selecting several skips those games and says how many. Switching the emulator of a game that already has one still works.
- Whether a game uses the APR is now read from its executable's list of imported libraries, not by looking for the name anywhere in it. Apps that only mention libSceAmpr in their texts (as Alembic's own app does) are no longer taken for games that need it.
- Files no longer offers to add the AMPR emulator to Alembic's own app.
Fixes in 0.6.1
- Alembic's own app is no longer listed in Images, and adding the AMPR emulator to it is refused.
- If you added the emulator to the app with 0.6.0 and it no longer starts: update the engine (open Alembic's page in the console's browser, from its Media-tab shortcut or http://:5940, then Settings → Updates; or send alembic-v0.6.3.elf to your ELF loader). The new engine removes what was added to the app when it starts, and the app starts again.
- If the app still does not start after that, do a clean install: uninstall Alembic, then install it again from ProsperoStore.
Images (new in 0.6)
- A new tab lists every image, game folder and package in the folders ShadowMount+ scans (hidden ones too), the packages apps download to /data/downloads (on a PC, the system's Downloads folder), and the images of paired engines, a section per engine.
- Grid of game icons (the default) or a list; Files gets the same switch. On a PS5 the page and the app open on Images; on a PC, on Files.
- Everything Files offers except moving and copying to folders: Convert, Install, Rename, Hide from ShadowMount+, Send to another engine, Delete, Select several, and Show in Files, which opens the folder it is in.
- The list shows at once and fills in as games are read; what was read is kept, so unchanged games are not opened again.
AMPR emulators (PS5, new in 0.6)
- Each game's AMPR emulator, in the game or its backport, and whether a newer build of it is out. Every official build of ampr_emu and ampr-emu-ng is recognised by the SHA-256 GitHub publishes for it.
- Update AMPR emulators puts the newest build of each game's own emulator in place (ampr_emu stays ampr_emu, ampr-emu-ng stays ampr-emu-ng), or the one in use where a game that uses the APR has none; one game at a time from its Options, or several at once.
- When ShadowMount+'s "update emulators" is on, the tab says so: it would put its own copy in place when a game starts.
Install
- The app is in ProsperoStore; or copy alembic-app-v0.6.3.ffpkg (or the .zip folder) to /data/homebrew for ShadowMount+.
- Settings → Updates updates the engine and the app together.