github freeorion/freeorion v0.5
0.5 Stable Release

latest releases: v0.5.0.1, v0.5.0.1-rc1
13 months ago

Key Changes

  • Added a government policies system
    • Policies have various positive or negative effects on an empire, some of which were moved from techs to policies
    • Policies represent various social, economic, and military ideas and ideals
    • Empires have limited slots in which policies can be adopted
    • Slots are unlocked by techs, buildings, other policies, ships, species or other content
  • Gave species likes and dislikes
    • Buildings, policies, or specials nearby or in an empire affect their planet stability
  • Made planet stability have more consequences
    • Various planet effects depend on stability levels, including resource output growth rates and stable values
    • Low planet stability causes rebel troops to appear
    • Rebel troops can cause a planet to leave an empire
  • Added influence resource
    • Spent to adopt policies
    • Consumed by colonies and outposts and various content
    • Generated by various content and associated planet focus setting
    • Going into debt will reduce planet stability
  • Extensive content reworking and balance adjustments for buildings, techs, policies, species, ship hulls and parts
  • Combats default to 4 bouts, with ship structure and damage adjusted accordingly
  • Added additional fleet aggression settings for finer control of blockading, hiding, and combat initiation

View full changelog here.

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