This is a bugfix release addressing several issues in 0.4.10.
Bug Fixes / Improvements
- Improved info displayed for average/total fighter damage
- Fixed Experimentors sitrep about spotted monsters
- Fixed Bio-Adaptive hull regeneration description
- Fix: apply damage scaling rule to species bonus for main line weapons and fighters
- Fix: don't make planetary max shield meter effects depend on combat conditions in system
- AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority
- Prevent crash caused by fleets getting into a glitched state when starlanes get removed
- Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire
- Fixed Arc Disruptor icon quality
- Fixed build error when trying to build without the local git repository folder present in the source root directory
- Fixed build errors with "headless" build
- Fixed build errors with certain boost versions
The complete changelog can be found here.