github freefrank/LostOdysseyRecomp v1.1.0

3 hours ago

English

  • Android: the CTRL menu follows the game's language.
  • Settings shows button names as the game's own button icons, including PlayStation prompts, stick clicks and the D-pad on the Controls page, so these lines keep the game font instead of switching to the small pixel font. The title menu's Back key uses the same icon (#667).
  • Settings uses the same HD font pages as the game when a font mod replaces them, and Latin menus use the European game's font with its accented letters (#668).
  • Settings can be shown in Spanish, French, German or Italian (System → Settings language); the menu uses the game's own font for them (#669).
  • Button prompts adds Switch, Steam Deck and Keyboard icons, in game, in Settings and on the title screen. Auto picks them for Nintendo pads, the Steam Deck and after a key press; keyboard icons show the bound keys. The artwork is Xelu's free CC0 prompts (#670).
  • Settings opened in a game keeps the game's own header (gold, play time, location) and looks closer to the game's menus: retail text proportions with a black outline, the game's cursor plate and list arrow, and translated Menu and Help labels (#671).
  • Linux: fixed imports to game folders below the system /home → /var/home link used by Bazzite and Fedora Atomic (#665).
  • Settings → System → Add to Steam adds the game to your Steam library on Windows and Linux, including AppImage and Flatpak. Artwork is generated from your game files, with bundled artwork as a fallback if that fails.
  • Settings → Graphics → Scene fades: Off replaces the short crossfade between scenes with a clean cut (#666).
  • Fixed low frame rates that could persist after leaving a building, such as on Uhra's main street (#694).
  • Split-screen shots in cutscenes no longer shake while DLSS, FSR or XeSS pause for them (#702).

简体中文

  • Android:CTRL 菜单现在跟随游戏的界面语言。
  • 设置菜单中的按键名称改用游戏自带的按键图标(包括 PlayStation 提示、按键设定页的摇杆按下与方向键),这些文字不再切换为像素字体;标题菜单的 Back 键也使用同一图标(#667)。
  • 字体 Mod 替换字体页面后,设置菜单也使用与游戏相同的高清字体页面;拉丁语系菜单使用欧版游戏带重音字母的字体(#668)。
  • 设置菜单新增西班牙语、法语、德语和意大利语(系统 → 设置界面语言),并使用游戏自带字体显示(#669)。
  • 按键提示新增 Switch、Steam Deck 与键盘图标,游戏内、设置菜单和标题画面均适用。“自动”会在使用任天堂手柄、Steam Deck 或按下键盘时切换;键盘图标显示当前绑定的按键。图标来自 Xelu 的免费 CC0 素材(#670)。
  • 在游戏中打开设置时保留游戏自带的页眉(金钱、游戏时间、地点),外观也更接近游戏菜单:原版文字比例与黑色描边、游戏的光标底板与列表箭头,并翻译 Menu 与 Help 标签(#671)。
  • Linux:修复向 Bazzite 和 Fedora Atomic 的系统 /home → /var/home 链接下的游戏目录导入失败的问题(#665)。
  • Windows 和 Linux(包括 AppImage、Flatpak)可通过“设置 → 系统 → 添加到 Steam”把游戏加入 Steam;库封面从你的游戏文件生成,失败时使用随包的备用美术。
  • “设置 → 图像 → 场景淡入淡出”设为关闭后,场景之间的短暂交叉淡化改为直接切换(#666)。
  • 修复离开建筑后帧率可能持续偏低的问题,例如乌拉主街(#694)。
  • 开启 DLSS、FSR 或 XeSS 时,过场动画的分屏镜头在升采样暂停期间不再抖动(#702)。

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